Skills

List of Skills

Your character has a large set of skills. These skills are separated into four catagories: Every skill starts at 10% of the governing statistic, rounding off.
 * Strength Skills
 * Agility Skills
 * Intelligence Skills
 * Magic Skills

Each skill has three values: Example. If a character had a strength value of 25, his basic skill for axes would be 3%, his critical value would be 0% (it would be impossible to roll a critical on this skill), and the fumble value would be 90%. If he then spent 40 strength skill points on the skill it would leave the skill at 43%, the critical 4% and the fumble at 94%.
 * Skill Value - this is the basic pass / fail score of the skill. You can increase this value during character creation with skill points and during advancement if the skill has been used.
 * Critical value - The critical value of the skill is 10% of the skill value, rounding off. When you roll against the skill, if you roll lower than the critical value you get a bonus to the pass, this ranges by skill and can include bonuses to other skills or the if its combat or magic removing the endurance cost.
 * Fumble value - This is 90+(10% of the skill value, roudning off). If you fail a skill roll, nothing particularly bad happens, but if you fumble it is a spectacular failure. This varies by skill and can include breaking equipment, pulling muscles (which is reflected by doubling the endurance cost) or a magical blow out (which would stop the character from performing any more magic for a set period).