Statistics

Every Character has the following statistics, which all have a starting value of 1. As your character go through their childhood development and apprenticeship these statistics will increase enormously. Each statistic has a value and a critical score, the critical score is 10% of the value of the stat rounded up. When developing the characters skills the critical score is added to the skill point pot for that set of skills.

Strength
This covers most straight forward physical activity and manual power based attacks.

Agility
This covers fine manipulation skills and ranged attacks which take skillful hand-eye coordination.

Intelligence
This covers mental activities and abstract thought.

Magic
This covers magical skill use, learning, and defense.

Life
This covers the life force of the character, successful attacks will reduce this value and when this value reaches 0 your character is unconcious, and at -10 your character is dead.

Endurance
This value is like the engines of your character. Every attack and spell used will use up an amount of endurance and if your character runs out of they are exhausted and can't act until they recovery. A Character recovers the critical score of their endurance at the end of each turn.